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HASBRO, INC. (HAS) stock intrinsic value fair value estimate & owner earnings analysis

Margin of safety$45.00 ComplexityAverage Updated
$33.30 $126.46
bear $33.30 base $73.73 bull $126.46 margin of safety $45.00 market price* $98.76
Hasbro owns a portfolio of long-lived play and game brands - Magic: The Gathering, Dungeons & Dragons, Monopoly, Transformers, Nerf, Play-Doh, Peppa Pig - and makes money three ways: selling toys and games through retailers such as Walmart, Amazon and Target (Consumer Products), selling and licensing games (Wizards of the Coast and Digital Gaming), and licensing its brands to film, TV and outside game studios. The profit engine has shifted decisively to Wizards. In 2025 that segment earned $1,006.8 million of operating profit on 46% margins, up from $632.0 million in 2024, led by Magic: The Gathering, whose sales rose $638 million on crossover 'Universes Beyond' sets such as Final Fantasy, Marvel's Spider-Man and Avatar: The Last Airbender. Monopoly GO!, a mobile game run by Scopely that pays Hasbro a royalty, contributed $168.0 million of revenue in 2025 versus $112.2 million in 2024. Consumer Products, by contrast, is a low-margin, shrinking toy business (North American revenue down 4.8% in 2025) that is exposed to US tariffs on toys made in China; it earned only about $79 million before a goodwill write-down in 2025. How we measured earnings. We use the cash the business generates for its owners: operating cash flow, stripped of working-capital swings, minus stock-based pay and the capital spending needed to stay in business. We count Hasbro's capitalized digital-game software ($135 million in 2025) as capital spending, because it is a recurring cost of running the games business. The large accounting losses in 2023 and 2025 came from non-cash goodwill write-downs ($1,191 million and $1,022 million), largely writing off the 2019 Entertainment One purchase and the toy business's carrying value. We add those back, since the cash was spent years ago - but the record matters: Hasbro paid roughly $4 billion for eOne in 2019 and sold most of it to Lionsgate in late 2023 for about $500 million, and that history of capital destruction is reflected in our downside case. Owner earnings ran $1.60-$5.28 a share over 2016-2024 and reached $6.31 in 2025. Earning power. Because Hasbro is a different company since the eOne sale at the end of 2023, we measure it from 2024 onward. Before paying lenders, the business generated about $682 million in 2024 and $1,042 million in 2025; we take the midpoint, about $862 million. We add back roughly $52 million a year of US transition-tax installments that ended with the final payment in 2025, and charge roughly $36 million a year for inventory write-offs that the cash statement otherwise hides, giving about $880 million (about $6.15 a share on 143.2 million shares). The first half of 2026 was strong - revenue up 12% and operating cash flow of $604 million versus $209 million a year earlier, with the receivables built up in late 2025 collected - so we credit about $920 million for the coming year. That is below the 53% growth actually delivered in 2025; we do not extrapolate it. Base case ($73.73 a share). Magic continues its proven release cadence and holds its current level without growth, Monopoly GO! royalties persist, and cost savings offset the slow decline of toys. Cash flow before interest holds near $880 million a year for ten years, then declines about 1% a year as the toy business keeps shrinking, supported by brands with a decades-long record (Monopoly since 1935, Magic since 1993, D&D since 1974). The business is worth about $13.5 billion; Hasbro owes about $2.9 billion net ($3.56 billion of debt less about $580 million of cash beyond operating needs, with a small credit for long-dated notes carrying coupons below 6%), leaving about $10.6 billion for shareholders. Bear case ($33.30 a share). The 2025 Magic surge proves to be a peak driven by a few blockbuster crossover sets and Wizards falls back to its 2024 profit level; Monopoly GO! royalties fade as mobile games typically do; tariffs on China-made toys squeeze Consumer Products toward break-even. Cash flow drops from about $800 million next year to about $530 million by year six and then declines 3% a year. The business is worth about $7.7 billion against $2.9 billion owed, leaving about $4.8 billion. Even here cash flow covers the roughly $165 million interest bill more than three times. Bull case ($126.46 a share). Cash flow of about $1.1 billion - close to 2025's $1.04 billion and supported by the strong first half of 2026 - holds as Universes Beyond and the core Magic sets keep selling and grows about 2% a year - below Wizards' own long-run record - then holds flat. The business is worth about $21.0 billion against $2.9 billion owed, leaving about $18.1 billion. Debt. Notes of $497 million at 3.55% mature in November 2026, $475 million at 3.50% in 2027, $110 million at 6.60% in 2028 and $900 million at 3.90% in 2029; Hasbro borrowed about $400 million in the first half of 2026, which appears to pre-fund the 2026 maturity. Refinancing the 2029 notes at today's rates would cost about $19 million more a year, which is manageable. Since our previous analysis (base $63.80), the estimate is higher mainly because we now value the business before its lenders at a single 6% rate and charge risk through the cases themselves, rather than using higher discount rates; partly offsetting this, we now count capitalized software as capital spending and our bear case assumes a harder fall in Magic. What would make this estimate wrong: Magic's 2025 strength being a one-time spike from a handful of licensed sets, a sharp decline in Monopoly GO! royalties, or another costly acquisition like eOne.
Fiscal yearOwner's earningsMethodology
2025 $6.31 ▼
OE = CFO - dWC - SBC - maintenance capex. CFO=$893.2M; dWC (cash effect of receivables, inventories, prepaids, payables/accrued)=$(251.4)M; SBC=$80.4M; capex=$198.3M (PP&E + capitalized software), growth capex=$18.2M (mean capex/revenue 3.21% x revenue change $565.8M), maintenance capex=$180.1M; OE=$884.1M; diluted shares=140.20M; OE/sh=$6.31. Reconciliation: gap vs NI+D&A+non-cash-maint capex explained by program production spend, deemed repatriation tax installments and other named cash-flow lines. Source: FY2025 10-K, accession 0000046080-26-000011.
2024 $3.70 ▼
OE = CFO - dWC - SBC - maintenance capex. CFO=$847.4M; dWC (cash effect of receivables, inventories, prepaids, payables/accrued)=$79.5M; SBC=$50.8M; capex=$197.5M (PP&E + capitalized software), growth capex=$0 (revenue declined), maintenance capex=$197.5M; OE=$519.6M; diluted shares=140.30M; OE/sh=$3.70. Reconciliation: gap vs NI+D&A+non-cash-maint capex explained by program production spend, deemed repatriation tax installments and other named cash-flow lines. Source: FY2025 10-K, accession 0000046080-26-000011.
2023 $1.77 ▼
OE = CFO - dWC - SBC - maintenance capex. CFO=$725.6M; dWC (cash effect of receivables, inventories, prepaids, payables/accrued)=$197.6M; SBC=$72.4M; capex=$209.3M (PP&E + capitalized software), growth capex=$0 (revenue declined), maintenance capex=$209.3M; OE=$246.3M; diluted shares=138.80M; OE/sh=$1.77. Reconciliation: gap vs NI+D&A+non-cash-maint capex explained by program production spend, deemed repatriation tax installments and other named cash-flow lines. Source: FY2025 10-K, accession 0000046080-26-000011 (capex = PP&E 135.5 + software development 73.8).
2022 $1.60 ▼
OE = CFO - dWC - SBC - maintenance capex. CFO=$372.9M; dWC (cash effect of receivables, inventories, prepaids, payables/accrued)=$(106.8)M; SBC=$83.4M; capex=$174.2M (PP&E + capitalized software), growth capex=$0 (revenue declined), maintenance capex=$174.2M; OE=$222.1M; diluted shares=138.90M; OE/sh=$1.60. Reconciliation: gap vs NI+D&A+non-cash-maint capex explained by program production spend, deemed repatriation tax installments and other named cash-flow lines. Source: FY2024 10-K, accession 0000046080-25-000027; capex per FY2023 10-K 0000046080-24-000034 (PP&E incl. software 174.2).
2021 $4.89 ▼
OE = CFO - dWC - SBC - maintenance capex. CFO=$817.9M; dWC (cash effect of receivables, inventories, prepaids, payables/accrued)=$(59.2)M; SBC=$97.8M; capex=$132.7M (PP&E + capitalized software), growth capex=$30.6M (mean capex/revenue 3.21% x revenue change $955.0M), maintenance capex=$102.1M; OE=$677.2M; diluted shares=138.40M; OE/sh=$4.89. Reconciliation: gap vs NI+D&A+non-cash-maint capex explained by program production spend, deemed repatriation tax installments and other named cash-flow lines. Source: FY2021 10-K, accession 0000046080-22-000023; inventory change as restated in FY2023 10-K 0000046080-24-000034.
2020 $3.70 ▼
OE = CFO - dWC - SBC - maintenance capex. CFO=$976.3M; dWC (cash effect of receivables, inventories, prepaids, payables/accrued)=$315.4M; SBC=$49.7M; capex=$125.8M (PP&E + capitalized software), growth capex=$23.9M (mean capex/revenue 3.21% x revenue change $745.2M), maintenance capex=$101.9M; OE=$509.3M; diluted shares=137.60M; OE/sh=$3.70. Reconciliation: gap vs NI+D&A+non-cash-maint capex explained by program production spend, deemed repatriation tax installments and other named cash-flow lines. Source: FY2021 10-K, accession 0000046080-22-000023.
2019 $4.92 ▼
OE = CFO - dWC - SBC - maintenance capex. CFO=$653.1M; dWC (cash effect of receivables, inventories, prepaids, payables/accrued)=$(135.7)M; SBC=$28.0M; capex=$133.6M (PP&E + capitalized software), growth capex=$4.5M (mean capex/revenue 3.21% x revenue change $140.6M), maintenance capex=$129.1M; OE=$631.7M; diluted shares=128.50M; OE/sh=$4.92. Reconciliation: gap vs NI+D&A+non-cash-maint capex explained by program production spend, deemed repatriation tax installments and other named cash-flow lines. Source: FY2020 10-K, accession 0000046080-21-000035.
2018 $1.89 ▼
OE = CFO - dWC - SBC - maintenance capex. CFO=$646.0M; dWC (cash effect of receivables, inventories, prepaids, payables/accrued)=$238.4M; SBC=$27.9M; capex=$140.4M (PP&E + capitalized software), growth capex=$0 (revenue declined), maintenance capex=$140.4M; OE=$239.3M; diluted shares=126.89M; OE/sh=$1.89. Reconciliation: gap vs NI+D&A+non-cash-maint capex explained by program production spend, deemed repatriation tax installments and other named cash-flow lines. Source: FY2020 10-K, accession 0000046080-21-000035.
2017 $5.28 ▼
OE = CFO - dWC - SBC - maintenance capex. CFO=$724.4M; dWC (cash effect of receivables, inventories, prepaids, payables/accrued)=$(131.7)M; SBC=$56.0M; capex=$134.9M (PP&E + capitalized software), growth capex=$6.1M (mean capex/revenue 3.21% x revenue change $190.0M), maintenance capex=$128.8M; OE=$671.3M; diluted shares=127.03M; OE/sh=$5.28. Reconciliation: gap vs NI+D&A+non-cash-maint capex explained by program production spend, deemed repatriation tax installments and other named cash-flow lines. Source: FY2018 10-K, accession 0001193125-19-052025.
2016 $4.16 ▼
OE = CFO - dWC - SBC - maintenance capex. CFO=$817.3M; dWC (cash effect of receivables, inventories, prepaids, payables/accrued)=$91.6M; SBC=$61.6M; capex=$154.9M (PP&E + capitalized software), growth capex=$18.4M (mean capex/revenue 3.21% x revenue change $572.3M), maintenance capex=$136.5M; OE=$527.6M; diluted shares=126.97M; OE/sh=$4.16. Reconciliation: gap vs NI+D&A+non-cash-maint capex explained by program production spend, deemed repatriation tax installments and other named cash-flow lines. Source: FY2018 10-K, accession 0001193125-19-052025 (2015 revenue $4,447.5M from FY2016 10-K 0001193125-17-052143).

Owner's earnings per share by fiscal year, most recent first. Tap a row to see how that figure was calculated, including the source filing.

Sales geography
United States (Northeast, Midwest, South, West), Canada, Mexico, Brazil and other Latin America, United Kingdom and continental Europe (France, Germany, Spain, Italy), Asia Pacific (Australia, Japan); digital licensing royalties earned worldwide
Historical growth strategy
Hasbro has grown by owning and accumulating durable brands - historically through acquisitions such as Milton Bradley, Parker Brothers, Tonka, Kenner, Wizards of the Coast (1999), Entertainment One (2019, later largely sold) and D&D Beyond (2022) - and then monetizing that intellectual property across toys, games, entertainment and licensing. More recently it has shifted toward higher-margin, capital-light growth: steady new Magic: The Gathering set releases including licensed Universes Beyond crossovers, and licensing its brands to outside studios such as Scopely (Monopoly GO!) and Larian (Baldur's Gate 3), while cutting costs and shrinking lower-margin toy lines.
Chart analysis
A chartist would describe a long, grinding downtrend from the 2017-2018 highs near $115 to a multi-year base in the $40s-$60s during 2022-2024, with the 2023 low looking like capitulation. Since then the stock has made higher lows, recovered quickly from the April 2025 tariff sell-off and climbed back into the $70s-$80s during 2025, suggesting the long-term trend has turned from down to up; the 2021 highs around $100 are the next major resistance, while the old $60s ceiling should now act as support.
Competitors

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Circle of competence

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